2D Platformer
This is my 2D Platformer Project.
I Made The Following Significant Modifications:
- Revamped the main menu screen
- Added to the instructions page
- Gave information regarding controls and how to play
- Introduced a tutorial level for the player to try before jumping into the main game.
- Created working navigation between all new screens and old alike.
- Added to the instructions page
- Created a Tutorial Level
- Added text mesh pro labeling to guide the player on how to play.
- Created a simple but unique level design that is very new player friendly.
- Showcased all aspects of what a player could expect during the game
- Created Level 2
- Created the level to be much larger than the tutorial level
- Tried to incorporate unique level design that leads the player where to go but doesn't directly tell them
- Increased the difficulty of the level
- Added many more mobs
- Added unique platforming challenges
- Created a "boss" style level that did one more damage and had much more health when compared to generic enemies.
Things I considered adding:
- A pop up when you first click start game that asks the player if they would like to play the tutorial first before heading to the first level.
- Unique movement for the boss, or a boss battle with its own arena and special attacks.
- An additional level
- A story line for the game to follow
Created By Shane Quinn For CAS 117
Credits to MSU for used assets