Solar System
A downloadable game for Windows and macOS
Followed solar system tutorial to obtain framework of project, then added new objects and features. Also changed scale of diorama, its not a perfect scale but attempts to simulate realistic distances between planets and sizes of planets. In a real scale the sun would be much bigger, but for the sake of being able to see a majority of the planets, the size was lowered drastically.
Added Objects:
- Mercury Planet: Created to scale to be the smallest, closest to sun, quickest to orbit and quickest to rotate about its axis, when compared to all of the other planets.
- Venus Planet: Created to scale to be slightly smaller than earth, 2nd closest to the sun, quick to rotate, and spin about its own axis.
- Mars Planet: Created to scale at about half the size of earth, that's positioned closer to the sun, and rotates about the sun and itself at a quicker pace.
- Jupiter Planet: Created to scale to be the largest added planet, and furthest away from the sun in this example. It rotates slowly around the sun and itself.
- Alternate Blue Comet: Created to add variety to the comet spawner and add a less frequent, but particular special event in the game.
Added Features:
- Planet Spinning on Axis: Added an additional rotate around function on each of the planets, and set the target to itself to simulate spinning planets. Each planet spins at a rate that corresponds to real data, (Eg. Earth Spins faster than Jupiter).
- New Spawner Method: Spawns the new blue comets at a less frequent rate.
Game Credits:
Created by Shane Quinn, for MSU Game Development Class Project #1, CAS117
Status | Released |
Platforms | Windows, macOS |
Author | quinnsh2 |
Genre | Educational |