A downloadable game for Windows and macOS

Followed solar system tutorial to obtain framework of project, then added new objects and features. Also changed scale of diorama, its not a perfect scale but attempts to simulate realistic distances between planets and sizes of planets. In a real scale the sun would be much bigger, but for the sake of being able to see a majority of the planets, the size was lowered drastically.

Added Objects:

  • Mercury Planet: Created to scale to be the smallest, closest to sun, quickest to orbit and quickest to rotate about its axis, when compared to all of the other planets.
  • Venus Planet: Created to scale to be slightly smaller than earth, 2nd closest to the sun, quick to rotate, and spin about its own axis.
  • Mars Planet: Created to scale at about half the size of earth, that's positioned closer to the sun, and rotates about the sun and itself at a quicker pace.
  • Jupiter Planet: Created to scale to be the largest added planet, and furthest away from the sun in this example. It rotates slowly around the sun and itself.
  • Alternate Blue Comet:  Created to add variety to the comet spawner and add a less frequent, but particular special event in the game.

Added Features: 

  • Planet Spinning on Axis: Added an additional rotate around function on each of the planets, and set the target to itself to simulate spinning planets. Each planet spins at a rate that corresponds to real data, (Eg. Earth Spins faster than Jupiter).
  • New Spawner Method:  Spawns the new blue comets at a less frequent rate.

Game Credits:

Created by Shane Quinn, for MSU Game Development Class Project #1, CAS117

Download

Download
Quinnsh2 Windows.zip 29 MB
Download
Quinnsh2 MacOS.app.zip 27 MB